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    Help with AI Perception, sight, hearing, and damage configurations

    Hi all,

    I'm using AIPerception for game AI.
    Click image for larger version

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    I've used "On Target Perception Updated" to get information using the "sight config". Now, I'm using the hearing and damage configs. However, when I break the AIStimulus, and use "Successfully Sensed", it will return true whether it's sight, hearing or damage.
    Is there anyway to define which sense is I'm using?

    Thank you very much.
    Check out my itch.io page, I'm really excited about it.
    https://kinos141.itch.io/

    Please check out my AI package: Action AI System Feat. Stealth
    https://www.unrealengine.com/marketp...m-feat-stealth
    or get it from itch
    https://kinos141.itch.io/action-ai-system-feat-stealth

    #2
    "Get Sense Class for Stimulus":


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    "I have harnessed the shadows that stride from world to world to sow death and madness."

    Comment


      #3
      Originally posted by EvilCleric View Post
      "Get Sense Class for Stimulus":


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      Wow.. I had no idea that existed. Super handy, thanks!

      Comment


        #4
        Originally posted by Chumble View Post

        Wow.. I had no idea that existed. Super handy, thanks!
        I agree, I had no idea about this. I remember seeing it a long time ago.

        Could you tell me how you discovered this?

        I would not have known from the context list in BP, nor the documentations.

        Thanks again
        Check out my itch.io page, I'm really excited about it.
        https://kinos141.itch.io/

        Please check out my AI package: Action AI System Feat. Stealth
        https://www.unrealengine.com/marketp...m-feat-stealth
        or get it from itch
        https://kinos141.itch.io/action-ai-system-feat-stealth

        Comment

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