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Simulation not playing for the client in a multiplayer game

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    Simulation not playing for the client in a multiplayer game

    Hello guys!

    I have this weird problem, the whole code works for multiplayer but the visuals for the destruction do not simulate on the client. My problem is that I have set the Monolith blueprint to replicate, then inside, the Root also replicates. But if check the Destructible component to replicate then it gets a weird scale and offsets from its position, and still doesn't replicate. What am I missing?

    Click image for larger version

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