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Reusable Trigger: Choosing the shape

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    Reusable Trigger: Choosing the shape

    Hey guys!

    I want to create a reusable trigger blueprint that, upon entering, will do something to the player (eg. teleporting them to a point)

    I want the blueprint itself to handle the collision but I want the level designer to be able to choose the shape of the trigger (a box, a sphere etc.)

    How do I do that?

    Thanks!

    Robert
    Realistic Atmosphere 2.0 | YouTube | Forum | Marketplace

    #2
    Hello! Maybe you could use some bools that are public.
    "Sphere" =true > set collisionsshape sphere, set "box" false
    "Box"=TRUE> set collisionsshape box , set "sphere" false

    but there might be a node as for staticmeshes "set static mesh" but for collisionshapes.

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