Announcement

Collapse
No announcement yet.

Detect actor movement in editor with blueprint

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Detect actor movement in editor with blueprint

    Hello, I have a single character BP. I placed this in editor. Now I need to get an event firing whenever I move this actor in editor. How can I achieve this properly ?

    NOTE: If you say tick event I tried it but it is not firing. I do not know the reason. I enabled allow tick before begin play but nothing happens.
    I do not know if tick may activated just by placing in world.

    Thanks for any help

    #2
    On Construct. Its on a different event graph than the tick and begin play
    YouTube channel: https://m.youtube.com/channel/UC1qaQM1VnY441J5lCLCPMwg

    Comment


      #3
      Originally posted by Ispheria View Post
      On Construct. Its on a different event graph than the tick and begin play
      Update: I approached my purpose with a very very huge BP script. Now my Actor always spawns top of something if overlapping. Even I put it exactly in a BSP I detect it and offset.
      Last edited by gomi; 09-14-2018, 05:21 PM.

      Comment

      Working...
      X