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Movement input bug when actor spawn

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    Movement input bug when actor spawn

    When i spawn an actor (it's an arrow when i shoot with a bow) my movement with wasd are totally bugged, when i press W my character goes back with a big speed for example. Do you know why ?

    #2
    Most likely a collision problem. You're spawning the arrow actor and attaching it to the hand of your character mesh and if your arrow has collision that would interfere with your character capsule, things will go very wrong. Make sure the collision channel on the arrow does not collide with the collision channel on your character.

    My question would be why are you spawning an arrow and attaching it to the character hand anyway? I'm assuming you want this arrow to fly somewhere?
    http://www.bradonhernandez.com

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      #3
      Sorry I solved my problem then i forgot this post, I spawn an arrow when my character takes it from quiever and I attach it to his hand because I need it follow my character's hand movement. Then he uses the bow and when I stop using left clic the arrow fire

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