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How to: Get rotation on all meshes in Hierarchical Instanced static meshes?

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    Hello. If you right click on the rotator at make transform, you can split the xyz and add a float individually.
    So a random float in range maybe?

    Leave a comment:


  • How to: Get rotation on all meshes in Hierarchical Instanced static meshes?

    Hey Everyone!

    So before I begin, I'm very much a newbie in terms of using UE4, so forgive me if this question seems ridiculous!

    However, I've recently been working on a project and was wondering if anyone could help me out. I've created a Blueprint which utilises hierarchical instancing for a static mesh.

    I was wondering how I could rotate the X (Roll) and Z (Yaw) randomly for each created instance?

    Here's my current BP for those wondering - it's all being done in the construction script.


    Thanks everyone for the help, I really appreciate it!
    Last edited by cameron_w_r; 09-04-2018, 02:50 PM.
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