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In game color picker?

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    In game color picker?

    For character customization I wanted colors to be limited. So essentially I want the game to color pick from this image of the colors and transfer the color onto the player model. How would I go about that? I'd prefer the method to be in blueprints but if it cant, then I wouldn't mind a c++ explanation either.

    #2
    Rama made one once:

    https://forums.unrealengine.com/comm...Know-and-Love=

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      #3
      I'm aware of this but this one is needed for a character creator/editor. Instead of a typical RGB gradient all of mine are costumed ones. I need something that picks color from this specific image and transfer it real time to the character model.

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