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Can someone please help me to replicate Bone Rotation on network ?

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    Can someone please help me to replicate Bone Rotation on network ?

    Hi guys, (By advance, sorry if my english is not good as well ^^)

    Previously i posted a question about networking and i'm really happy from all your answer in answerhub I started the job and it was ... a little tricky but i started to understand some things ^^

    But to be honnest, a lot of part of my work was dedicated to resolve a problem than i encounter. At the end it's drove me crazy and i said to my self than i'll post here some "Please Help" ! ^^

    Here is a video than i followed to add some bone rotation to my skeletal mesh followed by my mouse movement.

    https://www.youtube.com/watch?v=cHCfcSON7h8

    The code present in this video is pretty much the same than i have.

    Assume than i have 2 player on my map Server and client, when the client have some rotate bone, the server see that. but from client to client, each other can't see this rotation.

    I really need to fix this and i tried a lot of things, and watched a lot of tuto without success... If a miracle genius see this thread, it would be awesome <3

    Maybe someone can try to reproduce the code on the video than i posted and make it replicated on network ? I tried everything and i'm very disapointed right now ...

    Thanks a lot !

    #2
    Please someone ?

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      #3
      Solved !
      Thx to this post :

      https://answers.unrealengine.com/que...transform.html

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