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String Tables not loaded at start

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    String Tables not loaded at start

    I have several string tables in my project. If i open them in the editor, everything works fine. (I assume they become registered if they get opened).
    I can play my project and all strings are displayed correctly. If i restart the unreal editor and play my project again, no strings are displayed. The issue is that at this point no string tables are registered. (Get Registered String Tables returns an empty array). Anyone have a solution for this? It is a blueprint only project. Anyone have an idea how to register string tables at editor start or even on game start?

    #2
    In case anyone encounters the same problem, i've found a simple solution.
    Click image for larger version

Name:	StringTable.png
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    Put this in a blueprint, which is used in your project.This forces all string tables to be loaded.

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      #3
      Thanks for this solution DRob, it fixed my issue as well.

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        #4
        Well done !

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          #5
          OR
          /Game is Content folder
          Table ID= /Game/NewStringTable.NewStringTable

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