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Spectating when dead in multiplayer

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    Spectating when dead in multiplayer

    All, I'd like to have a player spectate from another team member when they die. I've set up a simple camera blend like so:



    However, the spectating camera is rotated somehow:



    In an attempt to fix rotation, if I turn on replication for the camera then it glitches considerably:



    ...any ideas?

    Thank you,
    r.
    Last edited by ostinelli; 08-15-2018, 09:26 AM.

    #2
    I’m not sure about this, but have you tryed to target with blend the player camera and not the pawn?

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      #3
      The camera is not a valid component you can blend to with that node. Are you suggesting another node?

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        #4
        No-one else with ideas? Thank you...

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