Hey Folks,
I have a question about networking replication.
When the game starts the game mode should run an event, which is sending variables values to all player controllers. After that the widget blueprint should show the currrent values. But only the server gets the correct settings, the client always shows " 0 ".
I uploaded three screenshots to show you what me problem is.



If you have any ideas or solutions feel free to answer.
Best wishes,
Cellzar
I have a question about networking replication.
When the game starts the game mode should run an event, which is sending variables values to all player controllers. After that the widget blueprint should show the currrent values. But only the server gets the correct settings, the client always shows " 0 ".
I uploaded three screenshots to show you what me problem is.
If you have any ideas or solutions feel free to answer.
Best wishes,
Cellzar
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