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Sequence node and digicode

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    Sequence node and digicode

    Hi all,

    I'm trying to make a sequence of button to unlock something. It is very similar to a digicode in the logic.
    On the screenshot, you will see where I block : the Int value of ETAPE NB stay "1" while I set it to be "2". Green circle on the image.

    It seems that the sequence node doesn't check the input in the order, but in a parallel way ?
    The pins of the sequence are in the good orders with the other. From the top to the bottom.

    Thanks in advance for your help and have a nice evening.

    ps : The Int value "Detection appui" works very well. It changes when the player press a button. (A different value for each button). Don't know if it could help.
    Last edited by BrunoP Eludice; 08-08-2018, 05:21 PM.

    #2
    2c: You might find that adding inputs to a string is easier here.
    The order is preserved, and its easy to pattern match against.

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      #3
      How can I do that ? I don’t understand very well what you told, sorry
      Last edited by BrunoP Eludice; 08-09-2018, 11:44 AM.

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        #4
        String -> Append -> Contains (search) - Examples: 1 2

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