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how to let AI find Z axis path?

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    how to let AI find Z axis path?

    Does anyone know is there any way to make the AI controller recognize the z axis with "go to" blueprint node or change the navmesh recognize z axis so AI can do something like "climb" a tree maybe?

    #2
    Ive used the nav link proxy for letting AI jump of a wall, But I dont know if they work for climbing up also

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