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Blackboard based condition doesn't work. How to solve it?

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    Blackboard based condition doesn't work. How to solve it?

    Hey Guys! I have a little problem and after trying to solve it in many ways and I still don't know what should i do.
    So I'm creating an AI which walks between vectors and i want him to escape after having a conversation with player to a specific vector.

    This AI has a boolean variable which changes during the conversation (1 photo emphasized with red line)
    And I want it to be a condition in my blackboard based condition (2 photo)
    I set up a variable in blackboard (3 photo)
    And also I set it in AI Controller (4 photo)

    Behaviour tree reads all variables (like vectors) from AI but it can't read this one.
    I even created custom event inside this AI Controller where this boolean is a condition and it works perfectly fine (5 photo)

    If you have any ideas then please let me know




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