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UE4 - How to enable "mesh" collisions inside a BP with an sphere mesh to avoid a ship to fly away?

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    UE4 - How to enable "mesh" collisions inside a BP with an sphere mesh to avoid a ship to fly away?

    Hi, i created a BP for several planets, each must have an spherical mesh with an sky texture or stars texture…. the idea is that my ship canot go out from that sphere mesh…. BUT... I canot enable collisions, if i do, my charater stops working because he is inside that sphere, so i have no idea what to do, i already tested all "collision" options and all of them block my character, i guess the collision mesh belives that since my character is inside the sphere, its collisioning… but i only wanted it to collision with the edges (mesh) of the sphere..


    Please help

    #2
    Originally posted by RoccoFX View Post
    Hi, i created a BP for several planets, each must have an spherical mesh with an sky texture or stars texture…. the idea is that my ship canot go out from that sphere mesh…. BUT... I canot enable collisions, if i do, my charater stops working because he is inside that sphere, so i have no idea what to do, i already tested all "collision" options and all of them block my character, i guess the collision mesh belives that since my character is inside the sphere, its collisioning… but i only wanted it to collision with the edges (mesh) of the sphere..


    Please help
    Hi, I'm not sure about that but what about you set no collision to that mesh and add a Blocking Volume with InvisibleWall?

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      #3
      Thats exactly what i did…. but creating an invisiblewall sphere blocking volumen around main character, then main character appears stepping over the invisiblewalll…. dont know why… i think the volumen feels the character when inside its like automatically been blocked… then it makes it collision and my character doesn´t appear inside, its been pushed to the surfice of the invisible Wall sphere.

      Last edited by RoccoFX; 08-02-2018, 11:17 PM.

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