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    Nodes amount in blueprint

    Hello, everyone. I got a question. Is it normal to have a lot of nodes in playable character blueprint for not multiplayer game? On Screenshot below you can see current amount of code and there will be more. If it's not normal than how to solve this problem without decreasing functionality on player?

    #2
    Looks perfectly fine to me!

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      #3
      Originally posted by _hot_snow_ View Post
      Hello, everyone. I got a question. Is it normal to have a lot of nodes in playable character blueprint for not multiplayer game? On Screenshot below you can see current amount of code and there will be more. If it's not normal than how to solve this problem without decreasing functionality on player?
      I found the function "collapse to nodes" really usefull.

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