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how to make a simple camera orbiting an actor?

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    how to make a simple camera orbiting an actor?

    hi,

    I want to create a simple scene with one actor (a sphere let's say) and a camera that can orbit it, pan the viewport and zoom in and out with the wheel.

    I was using the unreal studio product viewer template, but it has too much complexity for me, I wanted to eliminate the smoothness and movement inertia and stuff, to have raw mouse input to control the camera, but I wasn't able to do it with that ammount of code, so I'm starting simple from scratch

    could someone point directions to me?

    thanks
    behance.net/fael097

    #2
    You can start from this (orbit and zoom) and add control input you want to modify Spring Arm's target offset (panning)

    https://blueprintue.com/blueprint/_sae4rjd/

    UE4 Marketplace Contents

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      #3
      hey, thanks

      but how do I get to control the camera with this? I've pasted this into a pawn blueprint, declared the variables and added a camera to it, but not sure on how to procceed.
      behance.net/fael097

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        #4
        I just need to know where to go from there, could you help me out?
        behance.net/fael097

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