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How to make a character bounce off a wall?

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    #31
    Hey man, hope you manage to get out of VFX... I'm 20+ years here myself, aiming to get out too. Not quite sure what your issue is here and don't quite have the time right now but whenever you're really stuck I start a fresh project and do whatever it is I'm stuck with in the simplest environment. Helps me out quite often.

    Good luck.

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      #32
      Originally posted by RumbleMonk View Post
      Hey man, hope you manage to get out of VFX... I'm 20+ years here myself, aiming to get out too. Not quite sure what your issue is here and don't quite have the time right now but whenever you're really stuck I start a fresh project and do whatever it is I'm stuck with in the simplest environment. Helps me out quite often.

      Good luck.
      I sure appreciate it! I have decided not to let it stop me anymore, I realized I could, in the 'description' say the Walls are Slightly Magnetized, so unless you 'catch yourself' and you hit or brush against a wall or object you will STICK to it and have to use Thrusters or Grip Controls to re-Accelerate. LOL and the other thing too, I have 4 projects going at the same time, (oh,. make that 5..) I do a little on each every day, some more than others,.
      So anything you can do I will incorporate , be grateful and give you (and NikoKun) credit, otherwise I will say the walls are Sticky with Nano-Magnetism! LOL Or, that the Strong Nuclear Force is EXPANDING do to some Nebula's effects LOL

      Are you a Star Trek Fan / Trekker? CBS just MURDERED my RETIREMENT PLAN (Exploring the ENTIRE USS Enterprise with Interactive buttons, Flyable Shuttles,.. ) In a Game made by Fans called STAGE 9. I am going to try to MOD it,. They actually finished most of it, It is SO AMAZING to walk the Halls of the Enterprise, fire torpedos, Fly a Runabout,.) You have any interest? Also,. it is a Oculus Rift Compatible VR app.. Have you tried it? (off subject I know, LOL)
      Last edited by NextWorldVR; 10-28-2018, 05:40 PM.

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        #33
        "SO, how to tell it these three X Y Z numbers dynamically? "

        Hello,
        I know this post was from 2018 but anyway, some of the reply helped me a lot to get my pawn bounce so I will try to help as well if the probleme is still alive.
        Actually I don't know how does the VR pawn work but if it has a "forward vector", you could use use with the node "Mirror vector by normal" and the normal would be the "Impact normal" from the hit result (if you have a hit result, otherwise you could try to get the normal from the wall idk how :x ) and then multiply the resultat by x := 100 y= 100 z =100 or whatever offset.
        Then you could plug the result in your "Set Physics Linear Velocity" Node.

        Idk if it can work like it in VR but well at least I tried to help
        Last edited by Kris; 08-25-2019, 06:59 PM.

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