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Triggerbox to cast Post Process

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    Triggerbox to cast Post Process

    Hello guys,

    i hope you can help me. Remaking a slenderman game for education purposes and getting more into Unreal engine 4.

    What i want to achieve here is, if my hero is overlapping different triggerboxes of the enemy (slenderman) with different sizes to cast a post process effect which makes the screen flicker (and obviously if he leaves them to turn off again). I often seem to have those kind of issues connecting one character with another inside a blueprint it seems. Could you tell me what i´m doing wrong? For now as soon as slenderman spawns (no matter where) the flicker effect would start, and wouldn´t turn off anymore. So i guess the connection is failing there. Could you tell me where my mistake is in the following setup?
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