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    slow motion

    hi I am new to ue4 and need help with a console command

    so I want it to execute the "slomo" command and that works but i cant figure out how to make the slomo stop

    thanks
    Teddy
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    #2
    Call the slomo command again with a value of 1
    Never say Never, Because Never comes too soon. - ryan20fun

    Frames Per Second is NOT a proper performance metric, You should use frame time. You can read this or this as to why.
    (Profiling) Tools: RenderDoc (UE4 Plugin), NVIDIA nSight, AMD GPU PerfStudio, CodeXL
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      #3
      Instead of using execute console command and slomo, use "Set Global Time Dilation" node. It does the same thing as far as I know, and is the proper way of doing slow motion and allows actors to ignore it when needed etc.

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        #4
        Slomo always works as expected, whereas Time-Dilation relies on computation involving Delta-Secs iirc.
        So don't remember now where it didn't work as it was just a curiosity test, but probably Physics / Gravity?

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          #5
          Oh. Sorry for giving false info then, I read somewhere that those two would be the same, and passed the false info forward.

          Time Dilation does break physX physics when used in sudden drops from 0 to 1 for example, thats true. Need to have an timeline curve or something equivalent for time dilation and then the physics wont break though.

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