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Rotating camera...I cant remember how to do this.

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    Rotating camera...I cant remember how to do this.

    Long time ago...on my project I had removed the spring arm and set it to a static camera boom.
    set up the controls for a twin stick shooter.
    And now I am working on Instead making it have a lock on/action button.

    But i cant recall how to get the effect I want..
    This was the control with a static camera:

    Click image for larger version

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    There is a component on event tick that sets the actor rotation to face anything you are locked onto.

    And i'm trying to get a control rotation that is "UP" for forward, "down" for backward. When you slide Left/right the character will turn, and the camera will do it's best to stay behind him.
    When Locked on pushing Left/RIght would make you strafe in a circle around the target.

    Click image for larger version

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    I think i'm just stuck thinking in the other control system right now....

    Alright Let me think this out and then if someone will help complete the issue.

    1. I need the character's world rotation. If the controller is pointed in same direction it is add movement input.
    If it is the exact opposite it is a negative input. so you walk backward.

    I keep doing things that make the input walk you in that direction in world space....ugh. And that is largely where I am Stuck....How to update "forward" based on the mesh/camera?

    2. I need the y axis to turn your facing....But also strafe. Mentally i thing that having it move you left at that angle with camera updating means this automatically happens.

    So ultimately I need to set the actors rotation to the joystick and have it input a forward movement. IN RELATION to the character not world axis.
    I think this will allow you to back up while locked on too. But when not the character will do a button hook turn on the spot.

    Very mario 64 ish?

    I feel like it's right there in my head but is stuck....