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UNREAL UE4 - How to disappear objects when they are too far from character for optimization?

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    UNREAL UE4 - How to disappear objects when they are too far from character for optimization?

    Hi, Instead of using low res LODS, i want objects to just disappear when they already are too far, but how to do this for single player or multiplayer?

    For example if my scene has a hudge planet with millions of objects and tres, rocks... i dont want them to be enable all the time for optimization purposes, i preffer if my character can only see the nearest 300 objects, everything else just dissapear, i though Unreal would do this automatically but it defining the view as near or far at least in my case has any impact at all, then i need a way to make meses just dissapear after an X range of view.

    Do you know a nice video tutorial for this, please share images for help, thanks!
    Last edited by DraxFX; 06-26-2018, 04:43 PM.

    #2
    Hello,

    You may look for culling. You can find some tutorials and explanation with a "occlusion culling" search or "distance culling" search, like

    https://www.youtube.com/watch?v=6MhsdwTW3SQ an overview of occlusion culling by tim hobson
    https://www.youtube.com/watch?v=g0ML7oJll3w some explantion on distance culling

    and some tutorials :
    https://www.youtube.com/watch?v=tnRgb6Asteg
    https://www.youtube.com/watch?v=2jbfvNo40Nk

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      #3
      OMG, Thanks man!

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