Do you guys have any recommendations in creating a character pawn that can be switched between controlled and AI on the fly? Similar to a sports game where there are AI players on the field that can be possessed and un possessed by the player at will. I am currently doing this by putting AI logic in my standard player character that turns on or off if a player is in control of that pawn or not. This works fine except a lot of my character logic is based on setting the Controller Rotation which doesn't exist on un possessed actors. I know I can create an "AI Controller" but I don't know much about this or if it is necessary. Any ideas as to how you would approach something like this?
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Creating a Character BP that is Player Controlled and AI Hybrid (Similar to fifa or nba 2k)
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Creating a Character BP that is Player Controlled and AI Hybrid (Similar to fifa or nba 2k)
Last edited by Allenheathx; 06-25-2018, 09:02 PM.Tags: None
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Preferably I'd like to keep all logic for both AI and character controls in one blue print.Last edited by Allenheathx; 06-25-2018, 09:24 PM.
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