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Saving level from gameplay

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    Saving level from gameplay

    Hi, I am new to this so I need some help or references to some tutorials.

    I made a BPscript in the eventgraph for several actors that works together, is it possible to get all functionality to the construction script?
    I have cableactors that spawn to different locations, and i have a electricty script that needs to update correctly etc..
    Or is it possible to construct the level in runtime and use a button to save the level, so the next day I can easily load up all my work again or for use to clients when i have released the game?

    Thanks

    #2
    Hello,
    Have you check https://docs.unrealengine.com/en-us/...ame/Blueprints ? Maybe the use of game instance could fit what you need by dispatching variables where you need them on load.

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      #3
      Originally posted by Fen View Post
      Hello,
      Have you check https://docs.unrealengine.com/en-us/...ame/Blueprints ? Maybe the use of game instance could fit what you need by dispatching variables where you need them on load.
      I will look it up. Thanks!

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        #4
        I tried the above but it wasn't working as i wanted. This was solved by setting up a constructionscript so I could connect all cables as i wanted and on event begin play i ran a custom electricity update. Works fine!

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