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Can a Actor Blueprint Communicate to AIModule.AIControler Blueprint

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    Can a Actor Blueprint Communicate to AIModule.AIControler Blueprint

    Hello!, I'm trying to Activate my Pawns AI on Overlap of a Box in another Actor Blueprint (if pawns are in the box/area activate the pawns AI, which is a simple wonder and chase if in radius)

    i can trigger the visibility of a light within the actor blueprint on Overlap of Pawn, but i can't seem to activate my Pawns AI? not sure what I'm doing wrong??

    i have tried to add this to the AI Blueprint(Pawn), and to the Actor Blueprint(box), with no success. looked around for tutorials can't seem to find much else other then turning on the visibility of an object

    am i way off? would i use the activate node? any help would be amazing,
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