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Procedural Mesh Component Rotation Issue

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    Procedural Mesh Component Rotation Issue

    I'm trying to get a procedural mesh component to rotate to face my target based on camera movement. I'm very new to all of this, so the solution I came up with is basically nothing more than setting the mesh to the rotation of the camera itself. However, this solution is only working when I'm facing in the direction I start in. How can I get the mesh to hit the target my camera is focused on no matter which direction the character is facing?

    Last edited by Waning Light; 06-18-2018, 03:32 PM.

    #2
    ...Trace camera into scene to determine intersection point. Use Look At rotation on character to face that point
    https://www.casualdistractiongames.com

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