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Smoothly rotate Poseable Mesh bone with ease

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    Smoothly rotate Poseable Mesh bone with ease

    Hello All,
    I have been trying to smoothly rotate a bone of a PoseableMesh by name. So far the rotation works just fine, but the transformation is done in one frame.
    I have been searching in the "interwebs", so far I found some people using "Lerp(Rotate)". That did not make a difference for me.
    I attached is my Blueprint excerpt.

    As you might have noticed I am trying to rotate a door of car (Skeletal Mesh of car) from it is initial rotation by 60 degrees on the Z axis. I am intending to make the rotation look a bit "natural"

    Any help will be appreciated.
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