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Efficient way to create characters.

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    Efficient way to create characters.

    Hello,
    i want to create few character types. Like Warrior, Mage, Ninja etc. How should i do it to make it as good as possible? Low resource consumption etc.

    Should i create a main character (but which blueprint class?) and then like "copy" the class somehow? I knew it was possible to make child classes of a parent class... don't remember how.

    #2
    right click on a blueprint or C++ class to create a child blueprint.
    use character class for players
    you can have all the main logic in the parent character and then set different variables to different values in the children(Strength/intellect/stealth/health/stamina)
    Last edited by ixicalibur; 06-17-2018, 12:56 AM.
    CEO of Prydetech

    https://www.artstation.com/ixicalibur

    Originally posted by ixicalibur
    Here you go, this is a link to every tutorial you could ever need plus instructions to access all the collective knowledge of mankind: [Super massive awesome link that every amazing game developer uses to instantly learn to be super awesome at making stuff]

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      #3
      Should the Health etc be inside the parent class or in the child class ? Because all characters will have "health/mana".

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        #4
        put it all in the parent, each child will inherent the logic for it while still been an independent entity
        CEO of Prydetech

        https://www.artstation.com/ixicalibur

        Originally posted by ixicalibur
        Here you go, this is a link to every tutorial you could ever need plus instructions to access all the collective knowledge of mankind: [Super massive awesome link that every amazing game developer uses to instantly learn to be super awesome at making stuff]

        Comment

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