Announcement

Collapse
No announcement yet.

game checks to see if all players connected to game before starting.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    If you store the max player count you are waiting for, you can compare that to the length of player array (it is in gamestate) i think or maybe gamemode. You can make this comparison after each login (postlogin) or just once after begin play and set up a timer to regurarly check it again.

    Leave a comment:


  • game checks to see if all players connected to game before starting.

    so I have a host and join and then a start button after people select characters. How do I let the game (after pressing start) check to see if all players server traveled and connected before starting? like Host joins waiting for X players to connect. I saw a post and it said something similar but I couldn't understand what the person that responded meant.
Working...
X