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    Functions VS Custom Events

    Hey, within Blueprints, I have many (40+) custom events on my Event Graph that trigger another 20 or so nodes within them. Is there any performance advantage into making these into Functions isntead? Or is it strictly house keeping and keeping the event graph clean? Thanks!
    Now available on the UE Marketplace: Inventory Examine Interface -- and -- Fifty Knobs and Dials -- and -- Thirty Buttons Pack -- and --Kitchen and Bath Handles for Arch Vis -- and -- Chat Bot A.I. Simulator

    #2
    Custom events are just functions without any return value so comparing a custom event to a function that doesn't return anything it should be exactly the same. It is much more important to consider which nodes you are using and how often they are called.

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      #3
      GarnerP57 - Thanks! The reason I ask, is my Event Graph is getting quite huge.. and is boggin down my machine when moving around or adding nodes. Didnt know if 'hiding' nodes within Functions instead of out in the open on the Event Graph would speed up my authoring performance or not.
      Now available on the UE Marketplace: Inventory Examine Interface -- and -- Fifty Knobs and Dials -- and -- Thirty Buttons Pack -- and --Kitchen and Bath Handles for Arch Vis -- and -- Chat Bot A.I. Simulator

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        #4
        Originally posted by CreativeVilla View Post
        GarnerP57 - Thanks! The reason I ask, is my Event Graph is getting quite huge.. and is boggin down my machine when moving around or adding nodes. Didnt know if 'hiding' nodes within Functions instead of out in the open on the Event Graph would speed up my authoring performance or not.
        Hit the +plus+ sign to the right of Graphs -> New Graph maybe?

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