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    Controller Recognition

    Hello everyone,
    Perhaps this topic already exists but didn't finf it. So, here's the deal. Since W10, PS4 controllers are natively recognized and do not need any third-party softwares. I was wondering, is there anyway for Unreal to recognize whether I'm using a XBox One Controller, an XBox 360 Controller, or a PS4 controller ? I know for instance Certains games like FFXIV, Witcher 3 and others do it. None of these are made with Unreal.

    You see, I'd like the UI to be adaptative. Even if it's not that big of a deal, it will be awesome if the players could have an UI according to the way they play.
    I'm looing forward to your answers ! Thanks

    #2
    Did you ever find a solution to this?

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