Hi everybody,
I would like to ask you some questions about UMG and its communication with Blueprint.
I would like to be able to interact in my scene with the buttons for example I would like to create a button to make an object disappear when I click on it.
The only thing I'm able to do for now is to make a console command (the one in the Epic demonstration).
I tried to make a custom event in my blueprint that makes the object I want to disappear but I can't use it in my UMG's binding button
Also is it possible to play an animation create in my widget blueprint (I can set keys an animate but it does not play my animation when I press my button to make my menu appearing.
Thanks in advance,
Denis
I would like to ask you some questions about UMG and its communication with Blueprint.
I would like to be able to interact in my scene with the buttons for example I would like to create a button to make an object disappear when I click on it.
The only thing I'm able to do for now is to make a console command (the one in the Epic demonstration).
I tried to make a custom event in my blueprint that makes the object I want to disappear but I can't use it in my UMG's binding button

Also is it possible to play an animation create in my widget blueprint (I can set keys an animate but it does not play my animation when I press my button to make my menu appearing.
Thanks in advance,
Denis
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