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How to animate Weapon (seperate model)...?

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    How to animate Weapon (seperate model)...?

    Hi there,

    is there a way in Blueprint to animate my weapon that is a seperate model? The arms have animations and the weapon too. But how can i
    tell the weapon to Show his anim? I have attached the weapon with Enums.

    What is the best way to use weapons? With enums or over blueprints to get variables between the mycharacter BP and the weapon BP? The best
    is, if there are some tutorials about this.


    Greetings
    Beregron
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    #2
    There is a "play anim montage" node. You will need to set up your anims as montages in order to call them directly from blueprint iirc.

    Your second question is a bit vague, I'm not entirely sure what you're asking.

    EDIT: Any time you are dealing with weapons I suggest giving the Shooter Game example a good look
    DO contact me with questions about Blueprint or other Unreal features! I don't bite! Or charge money! Just press that blue Skype button and fire away.

    Project Culverin - Open Ended First Person Shooter

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      #3
      I have used the Play anim Montage. But i can't get it work. The shooter example is in C++ and with that i'm not very familiar.

      My weapons have no blueprints. They are attached inside the Player BP. I followd this tutorial - http://creategamesfromscratch.blogsp...nd-weapon.html
      But i will try. Perhaps i have luck
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