Hello, i found a really bad bug or what ever this is.
I have a print screen node there that shows:
1. Viewport resolution (Get Viewport Size)
2. Mouse position (Get Mouse Position on Viewport)
My Windows resolution is 2560x1440.
The "Get Viewport Size" works fine, i even test this with Photoshop and cutout that viewport and it was 1:1. So it works fine.
But "Get Mouse Position on Viewport" is so off it's just insane. In the video i stretch the game window and the values where insane! Even tho my monitors width resolution is 2560 the output was 3600+ like it would use some "DSR (Nvidia Dynamic Super Resolution aka Upscaling)".
Can someone explain me what's going on and what i'm doing wrong?
I did this in the "FlyingPawn" Blueprint.
https://www.youtube.com/watch?v=JptO...ature=youtu.be
I have a print screen node there that shows:
1. Viewport resolution (Get Viewport Size)
2. Mouse position (Get Mouse Position on Viewport)
My Windows resolution is 2560x1440.
The "Get Viewport Size" works fine, i even test this with Photoshop and cutout that viewport and it was 1:1. So it works fine.
But "Get Mouse Position on Viewport" is so off it's just insane. In the video i stretch the game window and the values where insane! Even tho my monitors width resolution is 2560 the output was 3600+ like it would use some "DSR (Nvidia Dynamic Super Resolution aka Upscaling)".
Can someone explain me what's going on and what i'm doing wrong?
I did this in the "FlyingPawn" Blueprint.
https://www.youtube.com/watch?v=JptO...ature=youtu.be
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