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Indentical Blueprints, Global variables not functioning

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    Indentical Blueprints, Global variables not functioning

    So I have two instances of a character, each placed in a different room. Room 0's animation works fine, and when the super button is pressed the branch activates and the super animation plays.
    Room 1's animations play normally but when the super button is pressed the branch doesn't register 'is player attacked' as true and so the animation and anything following doesn't play.

    Both blueprints are identical, each connecting to their coressponding level database for the variables. If anyone can suggest what the issue might be that'd help massively

    #2
    Hello. From Get All Actors Of Class i think you need to get the next index of the character. 0 is the first and 1 will be the second. Right now you are getting a reference to the first character all times. So from the "Get" you put a 1 instead of a 0 at the room 1 i guess. Or if you could get a variable that is connected depending on wich character is currently active.

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