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    Choose spawned particle's location

    Hello,


    I need to be able to choose the emitter's location with a mouse

    "Spawn emitter at location " at line trace out hit location spawns the emitter but won't let me choose it's location afterwards

    "Spawn emitter attached"(to the camera) lets me choose the emitters location but only around y and z axis, and it goes through objects after I move it

    Firing it from event tick creates a new particle each second but I can move it

    Please help
    Last edited by Dudester01; 05-10-2018, 02:31 AM.

    #2
    Using tick to do this is quite simple but expensive:

    1 - Create the particle system, save the particles and don't attach it to anything:

    Click image for larger version

Name:	1.png
Views:	89
Size:	85.1 KB
ID:	1473788

    2 - move it with the tick function:

    Click image for larger version

Name:	2.png
Views:	87
Size:	140.1 KB
ID:	1473789
    "I have harnessed the shadows that stride from world to world to sow death and madness."

    Comment


      #3
      Originally posted by EvilCleric View Post
      Using tick to do this is quite simple but expensive:

      1 - Create the particle system, save the particles and don't attach it to anything:

      Click image for larger version

Name:	1.png
Views:	89
Size:	85.1 KB
ID:	1473788

      2 - move it with the tick function:

      Click image for larger version

Name:	2.png
Views:	87
Size:	140.1 KB
ID:	1473789
      Thanks man you are very generous and smart, you helping a lot.

      Comment


        #4
        Originally posted by EvilCleric View Post
        Using tick to do this is quite simple but expensive:

        1 - Create the particle system, save the particles and don't attach it to anything:

        Click image for larger version

Name:	1.png
Views:	89
Size:	85.1 KB
ID:	1473788

        2 - move it with the tick function:

        Click image for larger version

Name:	2.png
Views:	87
Size:	140.1 KB
ID:	1473789
        Ahaha thanks man again you are a magician!

        Comment

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