Hello,
So no I have created a new montage for the new skeleton, it's not because the montage is not suitable.
What is going on:
I created a new character mesh with a new skeleton. I replaced my default character mesh&skeleton with a new one.
I created animations for the skeleton, animbp, blendspaces. Walking works good.
The problem is in a custom action performed on a button press.
It was working fine before I changed the skeleton&character. Now it just won't work. Blueprint fires, things that are supposed to happen after montage happen but animation won't play.
If I put the animation or montage to a level, they will play. The animations use the skeleton I am currently using
When I replace the character skeleton with an old one, it all works again
Futhermore, animations with new character play when are done via state machine but that's not what I need
Please help, this is definitely a bug!
So no I have created a new montage for the new skeleton, it's not because the montage is not suitable.
What is going on:
I created a new character mesh with a new skeleton. I replaced my default character mesh&skeleton with a new one.
I created animations for the skeleton, animbp, blendspaces. Walking works good.
The problem is in a custom action performed on a button press.
It was working fine before I changed the skeleton&character. Now it just won't work. Blueprint fires, things that are supposed to happen after montage happen but animation won't play.
If I put the animation or montage to a level, they will play. The animations use the skeleton I am currently using
When I replace the character skeleton with an old one, it all works again
Futhermore, animations with new character play when are done via state machine but that's not what I need
Please help, this is definitely a bug!
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