I was procedurally generating planes. (100x100x0) and created a 128x128 grid of them in blueprint.
It locked up UE4, I can close UE4, but anytime I open the level it just locks up again. Is there any way to change the mapSize variable outside of the engine or prevent it from locking up so I can go back to working on it?
It locked up UE4, I can close UE4, but anytime I open the level it just locks up again. Is there any way to change the mapSize variable outside of the engine or prevent it from locking up so I can go back to working on it?
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