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ledge climb and macro condition

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  • replied

    I embarked on a survival game ^^ and it's my function "can jump" that does not work badly
    Attached Files
    Last edited by Sentence59; 05-02-2018, 12:59 PM.

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  • replied
    Whoa, you got way too further with the jumping system. No wonder why your character does not want to work like in the video. You started your complex blueprint too early, making the jump blueprint get confused and not working anymore. Try to copy, create a new empty blueprint for character and paste all of that jumping blueprint in the empty one so you don't have to do all that from the beginning. After that, go back to the character blueprint that has all of the blueprints and make sure there is only the jump input action connected to jump and stop jumping.
    If you want to make your life easier, then it's best if you start easy and then reach the complex part.

    After you done all that, see if it now works properly.

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  • replied
    I think that of edge interfére with my code

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  • replied
    That "Ledgeheight" variable, it doesn't seem to get named properly. Try to name it "Ledge Height" and not like that you have there. I don't know if variable names are taken into consideration but try it and see if it fixes anything.
    And with the jump problem, it means that something is blocking the jumping node to work, check and see what's wrong
    Last edited by Maker26; 05-02-2018, 09:39 AM.

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  • replied

    my problem i reverse normal wall noraml and wall trace impact in the macro wall go to but my player
    do not want to jump anymore

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  • replied
    Try to switch in the "Sequence" the "Then 0" with "Then 1" to stop the character from teleporting to the center of the map. Like this
    Click image for larger version

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    The "CanDoTraceChecks" it's just to make the character stop wall running when it hits the ceiling. You will see it in the other tutorial from crocopede.

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  • replied

    and what the sequence after the event tick can bug?

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  • replied

    do you want me to take a screenshot of the whole thing?


    after reboot ue4 it works only once and I can not jump anymore
    and I teleport to the center of the map
    size of wall 400 * 400
    Attached Files
    Last edited by Sentence59; 05-01-2018, 11:07 AM.

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  • replied
    is the character lower or higher when he grabs the ledge?

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  • replied

    not change anything ^^

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  • replied
    "HipToLedgeDistance" in "Min" you forgot to put a 0 in it

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  • replied

    on the first image it works and on the second not work


    what is the purpose of this macro?

    sorry for my bad english

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  • replied
    Originally posted by proxenete59 View Post
    when I remove the condition it works
    So when you remove that, your character grabs the ledge now? if yes, then you shall continue

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  • replied

    yes the socket is well created and it has the same name and no I do not simulate I play standalone and I put the window before for the screen

    when I remove the condition it works
    Last edited by Sentence59; 05-01-2018, 08:08 AM.

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  • replied
    Have you at least created an empty socket called "Hip Socket" in the skeleton? I did watched the tutorial either and everything worked just fine for me, and I even use my own character and my own animations. Also that condition that is going on in the second image happens only when you press play while you are in the blueprint window while crocopede was on standalone window mode after he clicked play (a mode that automatically simulates your work in a new window instead of direct simulation).

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