Hello so high level design is that on button press weapon grabbing
animation plays, attaches a weapon from level to socket.
How can this be implemented?
I have an animation for that.
My way to implement this is bad. I have weapon already attached to the character, it is invisible by default. I just make the weapon visible on button press to "grab it" when overlapping a weapon blueprint collision box in the level (and I make the weapon mesh in its blueprint invisible and set no collision). I have not implemented any animations for grabbing yet, and I need the weapon to get attached to the hand socked when the character's animation is grabbing the weapon. Is that done through delays, collision overlaps(can I specify collision for only 1 bone?) or there is a more efficient way?
Another point is that I need to be able to drop the weapon. It just needs to physically drop down from hands, right to the ground.
Is there ik involved? Line traces?
How to do it please halp
animation plays, attaches a weapon from level to socket.
How can this be implemented?
I have an animation for that.
My way to implement this is bad. I have weapon already attached to the character, it is invisible by default. I just make the weapon visible on button press to "grab it" when overlapping a weapon blueprint collision box in the level (and I make the weapon mesh in its blueprint invisible and set no collision). I have not implemented any animations for grabbing yet, and I need the weapon to get attached to the hand socked when the character's animation is grabbing the weapon. Is that done through delays, collision overlaps(can I specify collision for only 1 bone?) or there is a more efficient way?
Another point is that I need to be able to drop the weapon. It just needs to physically drop down from hands, right to the ground.
Is there ik involved? Line traces?
How to do it please halp
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