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Nothing seems to work to detect player disconnect! Any ideas?

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    Nothing seems to work to detect player disconnect! Any ideas?

    Hello,

    I have a 2 player networked game where I'm using listen server model to connect the players.
    And I now need to detect if one player disconnects so that I can send the other player home safely to his home map/level.

    I have tried quite a few things and none of them seems to trigger anything when I close down a game client.
    These are things I have tried without success:
    Click image for larger version  Name:	notWorking1.png Views:	1 Size:	123.8 KB ID:	1465475


    Does anyone know how to do this?

    Cheers
    Fredrik

    #2
    (Logout or) OnLogout on GameMode did the trick for me
    https://www.reddit.com/r/unrealengin...eb2x&context=3

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