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Making the teleport smooth again

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    Making the teleport smooth again

    Hi, is there a way to make the 'teleportation' effect smooth? Currently my blueprint just places to player into a location 2 meters ahead, and it happens very abrupt. I want it to transit from current location to new slowlier so that the player will see the path they travel
    Attached Files
    Last edited by Dudester01; 04-24-2018, 09:03 AM.

    #2
    You can use either a Timeline or manual interpolation during Tick. Both should work fine for this.

    Comment


      #3
      Originally posted by Everynone View Post
      You can use either a Timeline or manual interpolation during Tick. Both should work fine for this.
      Hey man thanks a lot for your help, tho I can't manage it to work
      Both nodes don't much difference, I tried to make the timeline smooth, etc, but I simply don't know a lot about all the vectors stuff, can you please tell what should I hook up things into?
      Attached Files

      Comment


        #4
        Double click the Timeline to and add a 1s long float track. You can shift click on the graph to add points, and control the curve of the transition. Right click the keys to change interpolation method:

        Click image for larger version

Name:	Capture.PNG
Views:	1
Size:	38.9 KB
ID:	1465843

        Use this float track as alpha to interpolate between source and destination, it's much more flexible this way than using a vector track:

        Click image for larger version

Name:	TP.PNG
Views:	1
Size:	117.6 KB
ID:	1465844

        By default, the way it was set up above, the Timeline will last 1s, you can speed up the playback by bumping the PlayRate up. This the general idea behind it, you may need to adapt it to your needs.


        Non Timeline interpolation would look similar to this:

        Click image for larger version

Name:	interpTO.PNG
Views:	1
Size:	69.0 KB
ID:	1465845

        Comment


          #5
          Originally posted by Everynone View Post
          Double click the Timeline to and add a 1s long float track. You can shift click on the graph to add points, and control the curve of the transition. Right click the keys to change interpolation method:

          Click image for larger version

Name:	Capture.PNG
Views:	1
Size:	38.9 KB
ID:	1465843

          Use this float track as alpha to interpolate between source and destination, it's much more flexible this way than using a vector track:

          Click image for larger version

Name:	TP.PNG
Views:	1
Size:	117.6 KB
ID:	1465844

          By default, the way it was set up above, the Timeline will last 1s, you can speed up the playback by bumping the PlayRate up. This the general idea behind it, you may need to adapt it to your needs.


          Non Timeline interpolation would look similar to this:

          Click image for larger version

Name:	interpTO.PNG
Views:	1
Size:	69.0 KB
ID:	1465845
          Cheers man, thanks a lot! You are a saver!

          Comment

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