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A door blueprint with incorporated trigger possible?

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    A door blueprint with incorporated trigger possible?

    hi folks. is it somehow possible to incorporate a box trigger into a game mode blueprint?
    my goal is to create a trigger door blueprint that contains 1)a sliding door, 2)a box trigger on begin overlap and 3) the blueprint network to make it work.
    for that i can place it over and over?

    #2
    Hi Aphexx,

    It would probably be better to create the door itself with that functionality. If you create an actor blueprint, use a door static mesh with an overlap box placed as you need it, and simply write the overlap for when the player hits that box you should be able to create that without having to put the code in your gamemode or level blueprints.
    Adam Davis | Marketplace Support | Epic Games
    How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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      #3
      ah yes thank you adam. sure you are right. i just mistaken game mode blueprint for a standard actor blueprint. and thx for the tip with the box. i didn't know, that you have to use a standard box and not a boxtrigger object!

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