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Problems with Asset Registry nodes

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    Problems with Asset Registry nodes

    Hello,

    I'm trying to fetch all available Maps (World) and Gamemodes (not displayed) but it seems to work in a few play modes and in other it doesnt.

    My setup in a nutshell (Maps):

    Click image for larger version  Name:	maplistgenerator.PNG Views:	1 Size:	92.8 KB ID:	1462907

    This works (or doesn't) in the following Modes:
    Play in "Selected Viewport" = works as intended
    Play in "New Editor Window (Pie)" = works as intended
    Play in "Standalone Game" = doesn't find assets, neither does it seem that Asset Registry is running at all (caches no folders/paths)
    Play in "Simulate" = works as intended
    Play in "Launch" = works as intended, BUT "Project Settings -> Project -> Packaging -> Cook everything in the project content directory" has to be enabled
    Play in "Packaged Game (Win64)" = works as intended

    Asset Registry cache was checked with "Get All Cached Paths (Interface Call)" Node.

    What can I do to get it to work in "Standalone Game" and "Launch", since I dont want to always package the game to have it run through Steam and recognize all Worlds/Gamemodes.

    Another thing is, that search by Class does not seem to work when looking for gamemodes (derived from GameModeBase) through the "GameModeBase" class, even with Search Sub Classes ticked, so I have to search them through a path.

    I've tried adding those paths to "Additional Asset Directories to Cook" and ran "Cook Content for Windows" through the File Menu but it didnt help.

    I dont really know what to do to fix it anymore, any ideas?

    EDIT:

    Found out that the above mentioned check box had to have a tick to properly run in Launch mode.
    Last edited by MawringFox; 04-20-2018, 08:07 AM.

    #2
    Bump. Encountered this issue myself and it's a problem that doesn't seem to be fixable on the user's end.

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