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How to predict projectile arc beyond first hit

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    How to predict projectile arc beyond first hit

    Hi

    I need to predict the arc of a projectile, but with the three nodes I know of, that is PredictProjectilePath (advanced), PredictProjectilePathbyObject Type and PredictProjectilePathby TraceChannel,
    all of them stops at first collision hit.
    I need to get the arc from a in-air projectile to the first bounce and from there the arc to second bounce.
    Any other node I can use of or any way to do this ?

    #2
    No one ?
    I hope I don't have to start messing with equations
    I just need what PredictProjectilePath nodes do , but not stopping at first hit, just continue simulating a sphere trajectory after first hit or bounce.
    Last edited by paul1489; 04-18-2018, 04:58 PM.

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      #3
      Ok, I got it working.
      Just in case anybody need something similar..
      I call PredictProjectilePath again, but second time from first HIT position, and passing HIT velocity vector with Z component (up-down) inverted (* -1)..

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