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    AttachToComponent

    I am having some major difficulties working with this - so far the only way I have been able to attach anything to a specific socket on my character is to store the object, destroy the previous one, turn off physics simulation on the stored object spawn the object, and then attach it - Seemingly either if the object has been spawned and has had its physics simulation turned on you can't snap it to any component or actor - turning off the physics simulation before attaching does absolutely nothing in this case :/

    Am I missing something here ?
    There should certainly be a better way of doing this than having to destroy the object and then creating it again no ?

    Any clarity on this would be greatly appreciated


    #2
    Seems like the Root Component was the issue here - Changing it to Mesh based over that of the root component seems to be the way to go.

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