Background: In my project I don't care too much for being that accurate about players bullets or hit detection, in fact its important to game-play that its mainly done client side. However it does need replicating for other clients to see the bullets and effects.
My Issue: I spawn bullets client side then tell the server to do the same, so all clients get the bullets too. The issue is that when the server spawns the bullets, it also spawns them a *second* time on the client that requested the server do so. This means the owning/calling client gets two sets of bullets.
So I want to know, is there a way to call a server custom event and have it only do thing for the *other* clients? Or a way to set actor replication to not replicate to the caller/owner?
My Issue: I spawn bullets client side then tell the server to do the same, so all clients get the bullets too. The issue is that when the server spawns the bullets, it also spawns them a *second* time on the client that requested the server do so. This means the owning/calling client gets two sets of bullets.
So I want to know, is there a way to call a server custom event and have it only do thing for the *other* clients? Or a way to set actor replication to not replicate to the caller/owner?
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