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Is it bad to have that many nodes in the Level Blueprint?

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    Is it bad to have that many nodes in the Level Blueprint?

    So I am doing an escape route simulation for my school as a project. So I need the time it takes from every room to get to the outside, but I also need to build in parameters for example a fire in a certain floor. So this is the logic I came up with. Problem is I need this for 134 Rooms, and that will a be **** lot of nodes, is that bad? Or can UE4 handle that?

    #2
    UE4 can handle it if your PC can, the question is can you handle it? You should consider using arrays, loops and interfaces to make it a lot easier to manage.

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      #3
      Like GarnerP57 said, you should use arrays and loop if possible. In your case, maybe instead of using the sequence node, you can have an array and run a loop to check the condition based on indexes of the array. Also I see you use GetPlayerCharacter and cast it to your character multiple times here, you can do it once and assign it to a variable, and use that as reference to your character everytime you need to access any variable within your character.

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