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Get all child Static Mesh Components ?

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    Get all child Static Mesh Components ?

    How can I get get all child Static Mesh Components (by Blueprint) ?

    I'm trying add Static Mesh Components to an Actor but need to know how many there are before I do.

    Edit: Only way I can find is getting all components of root and boolean if the ObjectName matches "StaticMesh" then build an array.

    Edit: Sorry found that get by class does work not sure why it didn't the first time.
    Last edited by espr3ss0; 04-04-2018, 03:38 PM.
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