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Automation - Functional Tests - Best way to clean-up after functional/automated test execution

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    Automation - Functional Tests - Best way to clean-up after functional/automated test execution

    Hello everyone!

    I'm new guy in UE4 and unfortunately don't know the best way to clean-up after test executing.

    So far I found 2 different ways to do some clean-ups.

    1. Build-in clean-up with Blueprint called "Quit Game"(created since Kismet), pretty simple way to destroy PIE and start it again over with a new test execution( see the pic ).

    2. Clean a sequence of Actor purging, destroying and removing - more comprehensive way to clean-up after test execution( may crash sometimes if execute several such tests in a row).

    Questions are:
    1. Which way to use?
    2. Which way Epic is using?
    3. How others UE4 game-developers are going with this?

    Thank you in advance!

    Best regards
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